It used to work like this if
you were a musician headed for stardom. You got signed by a
major label. You
recorded an album and a single was released. Promotion
people who either worked for the record company or were hired
by the record company got the song played on the radio. The
record company made sure that the single and the album that
followed were in the stores, both the big box retailers like
Wal-Mart and the traditional music retail outlets. The
Marketing and Publicity department got you featured in magazines,
newspapers, and on TV. People heard the song on the radio
and then went to the record store and bought it. Then
you went on the road on a lavishly decked out tour bus and
played for huge crowds. After the show, you met some
of the local bigwigs and media people and maybe a fan or two
who won a contest. There was a chance that you might
get a gold record. Then you could be called a superstar. You
might even get nominated for a Grammy, and if you won people
would care about that and it might even set off another flurry
of sales activity. Then you would be a Grammy-winning
superstar. If you released a CD or did a tour, fans would
come to you. That was a given. You didn't have
to really do anything more to keep that going except put out
a new album fairly often and show up and play. That's
how celebrity worked.
Then the rules of the game changed fast. Huge corporations
bought the radio stations and installed ultra-conservative formats
that investment bankers and stockholders were comfortable with. Airplay
for new music dried up except for the most heavily promoted youth-oriented
flavors-of-the-day. Record stores became a thing of the
past, closing their doors or shifting away from music and into
games, DVDs, and electronics. They couldn't compete with
stores like Circuit City and Wal-Mart that could afford to sell
CDs cheap in order to lure shoppers into the stores where their
additional purchases would make up for any lost profits on the
music. Those stores have a relatively small amount of shelf
space so anything that wasn't heavily promoted and guaranteed
to sell big immediately had little chance of getting on the shelves
or staying there for long. Record companies took a hit
in the process. There was no incentive to develop artists
when space on the charts and in the stores depended on immediate
success. They had to focus on the few releases that could
do that, cut the rest of the artists from the rosters, close
the boutique/specialty labels, and downsize the support staff.
Oh, by the way, while this was going on the Internet happened. Suddenly
people could go online and hear samples of songs before they
bought them. Online retailers let them share opinions
and even write their own reviews. You could check out
the music and find out what people thought about it before you
committed your cash. Not only did fans start gathering
to discuss the music in online forums, they also created networks
of friends all over the country who were meeting each other and
going to concerts together. Then they would go back online
to share their experiences, which made the circle grow even more. More
people got to know each other. More people shared their
passion for the music and their favorite artists. It didn't
have to be someone who had a big hit single or was on the front
of all the magazines either. Fans could discover new artists,
create their own buzz, and again the circle would grow by word
of mouth. As time has passed the amount of formal and informal
channels for doing this seems to be growing as fast as creative
people can come up with new ideas. Even just a few years
ago, who would have imagined such things as Blogs, podcasts,
iTunes and iMixes, sites like MySpace, Internet radio stations
and sites like Live365 that encourage the programmers to interact
and share. All of this is accessible to anyone who is interested
enough to learn about it and put in some time, and it doesn't
even hit the budget as hard as golf or scrapbooking.
The result of all of this is that people are creating communities
based on discovering and sharing music. Savvy artists,
managers and record companies know this, and they are working
it. It's not easy because it's a big, fragmented, multimedia
patchwork and there is no single strategy or linear process to
follow. You do a variety of things, see what works best,
and then do more of that.
In our little corner of the world there seem to be two camps:
the artists who work it and the ones who are trying to turn the
calendar back to 1987. The first group includes the ones
who have informative websites that are updated and up-to-the
minute, visually appealing and easy to navigate. These
sites usually give fans a chance to communicate with each other
and often with the artist. Some artists send out newsletters
on a regular basis, letting people know what they are up to,
where they are playing and if there are any articles, interviews,
or media appearances to check out. Some of them are even
experimenting with podcasts and tracking Internet radio play. They
are being proactive and not relying on their record company to
do all the work. When you see these artists in concert,
there are always passionate, enthusiastic fans who seem to feel
some kind of kinship with these musicians, even if they have
never met them. As the cliché goes - you can "feel
the love."
On the other side there are some artists, usually the ones who
have been around for a long time, who see that the airplay/sales/stardom
model isn't working for them and instead of getting resourceful
they freak out and freeze up. They might haphazardly put
up a website that isn't maintained or updated, but the idea of
doing what is necessary to create and maintain a community of
fans is beyond them, either because they don't know how or because
they think the fans should come to them just like they did back
in the day. It is especially disheartening when one of
these artists releases a brilliant piece of work then engages
in self-sabotage by sticking their head in the sand and clinging
to the old ways.
An axiom in radio is that your most hardcore group of fans is
responsible for the largest percentage of time spent listening
to the station. They are the ones that contribute to ratings
success and the revenue that follows. Then there are second
and third tier listeners, and the goal is to turn them into fans. Keeping
the first group happy and nurturing and encouraging the others
are the main goals of the game. Music marketing these days
works the same way. Create a community of hardcore fans
and then nurture them by giving them ways to feel like insiders:
to get to know the artist, hear the music, get information they
need, and connect with each other. Some of them will even
start contributing their talent and time to help get the word
out. Enthusiasm is contagious. Borderline fans and newbies
who are just checking it out will find a fun, welcoming community
and want to be a part of it. It's work, and it's work that
can't be done from a distance. But it's the only way to
cut through the clutter and reach the people who are going to
buy the music and go to the concerts and play the music for their
friends who just might end up doing the same thing and passing
the word themselves. Without them you may be playing brilliant
music, but you're playing to an empty room.
- Shannon West
|